J Stephano
ArticlesPortfolio

Articles

In this space I’ll be posting things related to game engines, graphics and GPGPU programming. The topics will be grouped roughly by section to make it easier to find information.

Advanced Modern OpenGL

  • Direct State Access (DSA)
  • Shader Storage Buffer Objects (SSBOs)
  • Programmable Vertex Pulling
  • Bindless Textures
  • Multi-Draw Indirect (MDI)
  • Other Modern OpenGL Resources

Graphics Engine Devlogs

  • Sparse Virtual Shadow Maps
  • Stratus Multithreading and Async
  • Technical Frame Analysis
  • View Frustum Culling Using Axis-Aligned Bounding Boxes (AABBs)
  • High Level Architecture Overview
  • Automatic LOD Generation and Selection

Contact Me

  • jtstephano@gmail.com

    Devlogs and tutorials about GPGPU and graphics programming