Articles
In this space I’ll be posting things related to game engines, graphics and GPGPU programming. The topics will be grouped roughly by section to make it easier to find information.
Advanced Modern OpenGL
- Direct State Access (DSA)
- Shader Storage Buffer Objects (SSBOs)
- Programmable Vertex Pulling
- Bindless Textures
- Multi-Draw Indirect (MDI)
- Other Modern OpenGL Resources